FIRST GRADE GLCE

TEACHER RESOURCES

Numbers and Operations

*   Count write and order numbers

*  Explore Place Value

*  Add and Subtract Whole Nums

 

 

 

Measurement

*   Estimate and Measure Length

*  Tell Time

*  Work With Money

*  Solve Problems

Geometry

*  Create and Describe Shapes

*  Create and Describe Patterns

 

 

Data and Probability

*  Use Pictographs

Tools

*  Big Blue Calculator

*  Teacher Tool Kit

*  Math Demonstrations

*  PowerPoints

 

* Rosy Mound is considering the purchase of items labeled for evaluation only.

 

 

NUMBER AND OPERATIONS

 

Count, write, and order numbers

 

N.ME.01.01

Count to 110 by 1’s, 2’s, 5’s, and 10’s, starting from any number in the sequence; count to 500 by 100s and 10s; use ordinals to identify position in a sequence,e.g., 1st, 2nd, 3rd.

*   Counter

*   Big Count

*   Super Sequencer

*   Ordinal Numbers

*   Identify Position

 

N.ME.01.02

Read and write numbers to 110 and relate them to the quantities they represent.

*   Visual Read Numbers to 20

 

N.ME.01.03

Order numbers to 110; compare using the phrases: same as, more than, greater than, fewer than; use = symbol. Arrange small sets of numbers in increasing or decreasing order, e.g., write the following from smallest to largest: 21, 16, 35, 8.

*           Order Numbers (Click on the F in the circle next to Order Numbers)

*           Order Numbers to 110

*           Carrol Diagram

 

N.ME.01.04

Identify one more than, one less than, 10 more than, and 10 less than for any number up to 100.

 

N.ME.01.05

Understand that a number to the right of another number on the number line is bigger and that a number to the left is smaller.

*   Number Line

 

N.ME.01.06

Count backward by 1’s starting from any number between 1 and 100.

 

Explore place value

 

N.ME.01.07

Compose and decompose numbers to 30 including using bundles of tens and units, e.g., recognize 24 as 2 tens and 4 ones, 10 and 10 and 4, 20 and 4, and 24 ones.

*           10’s and 1’s

*           Base 10 blocks

*           Bundles of tens and units

 

 

Add and subtract whole numbers

 

N.ME.01.08

*   List number facts (partners inside of numbers) for 2 through 10; e.g., 8 = 7 + 1 = 6 + 2 = 5 + 3 = 4 + 4; 10 = 8 + 2 = 2 + 8.

N.MR.01.09

*   Compare two or more sets in terms of the difference in number of elements.

N.MR.01.10

*   Model addition and subtraction for numbers less than 20 for a given contextual situation using objects or pictures; explain in words; record using numbers and symbols; solve.

*   Cuisenaire Rods

*   Modeled Addition Facts*

*   Modeled Subtraction Facts*

*   Number Line

*   Place Value

*   eManipulatives

N.MR.01.11

*   Understand the inverse relationship between addition and subtraction, e.g., subtraction “undoes” addition: if 3 + 5 = 8, we know that 8 - 3 = 5 and 8 - 5 = 3; recognize that some problems involving combining, “taking away,” or comparing can be solved by either operation.

N.FL.01.12

*   Know all the addition facts up to 10 + 10, and solve the related subtraction problems fluently.

*   Addition Machine

*   Subtraction Machine

*   Math Magician

*   Digit Workout

N.MR.01.13

*   Apply knowledge of fact families to solve simple open sentences for addition and subtraction, such as: + 2 = 7 and 10 - = 6.

N.FL.01.14

*   Add three one-digit numbers.

*   Double Function Machine

N.FL.01.15

*   Calculate mentally sums and differences involving: a two-digit number and a one-digit number without regrouping; a two-digit number and a multiple of 10.

N.FL.01.16

*   Compute sums and differences up to two-digit numbers using number facts and strategies, but no formal algorithm.

*   Base 10 Addition

*   Base 10 Subtraction

 

MEASUREMENT

 

Estimate and measure length

 

M.UN.01.01

*   Measure the lengths of objects in non-standard units, (e.g., pencil lengths, shoe lengths) to the nearest whole unit.

M.UN.01.02

*   Compare measured lengths using the words shorter, shortest, longer, longest, taller, tallest, etc.

*   Compare order and measure

 

Tell time

 

M.UN.01.03

*   Tell time on a twelve-hour clock face to the hour and half-hour.

*   Simple Clock

*   Stop the Clock

*   Analog

*   Flashcard Clock

 

Work with money

 

Count Coins

Money Program

 

M.UN.01.04

*   Identify the different denominations of coins and bills.

M.UN.01.05

*   Match one coin or bill of one denomination to an equivalent set of coins/bills of other denominations, e.g., 1 quarter = 2 dimes and 1 nickel.

M.UN.01.06

*   Tell the amount of money: in cents up to $1, in dollars up to $100. Use the symbols $ and ˘.

M.PS.01.07

*   Add and subtract money in dollars only or in cents only.

 

Solve problems

 

M.PS.01.08

*   Solve one-step word problems using addition and subtraction of length, money and time, including “how much more/less”, without mixing units.

 

GEOMETRY

 

Create and describe shapes

 

G.GS.01.01

*   Create common two-dimensional and three-dimensional shapes, and describe their physical and geometric attributes, such as color and shape.

*   Shape Reveal (click on the F within the circle next to “shape reveal”

*   3D Shapes

*   Sort Shapes

*   Triangle Sort

G.LO.01.02

*   Describe relative position of objects on a plane and in space, using words such as above, below, behind, in front of.

 

Create and describe patterns involving geometric objects

 

G.SR.01.03

*   Create and describe patterns, such as repeating patterns, and growing patterns using number, shape, and size.

*   Patterns 1

*   Patterns 2

*   Patterns 3

G.SR.01.04

*   Distinguish between repeating and growing patterns.

G.SR.01.05

*   Predict the next element in a simple repeating pattern.

G.SR.01.06

*   Describe ways to get to the next element in simple repeating patterns.

 

DATA AND PROBABILITY

 

Use pictographs

 

D.RE.01.01

*   Collect and organize data to use in pictographs*.

D.RE.01.02

*   Read and interpret pictographs*.

*   Demonstration

D.RE.01.03

*   Make pictographs* of given data using both horizontal and vertical forms of graphs; scale should be in units of one and include symbolic representations, e.g., represents one child.

 

 

TOOLS

 

Virtual Dice

 

E-Manipulatives

 

* Rosy Mound is considering the purchase of items labeled for evaluation only.